not_caroline: PB: Selena Gomez (Default)
The Hedge
The woods are lovely, dark and deep, but I have promises to keep
The Hedge is a world between worlds: the linking bridge between the normal, mundanely human world, and the impossible, magical dream-like dimension of Arcadia, of Faerie itself. The outer edges of this forested mess are always shifting in unpredictable waves, causing waves of grass and shrubbery to crop up seemingly at random, gently overflowing into other people's domains with no care or regard; anything that overlaps into it will be subsumed. The sole exception to this, currently, is Alucard's domain, through which the Hedge is thoroughly entangled.

While the Hedge is not always literally a hedge, in Coraline's case this is very much true. Wide paths, flat but winding work their way through the forest; dim sunlight shines through the crown-shy canopy, changing randomly between day and night, never too dark to walk safely but always with the gentle sensation of being watched; the breeze occasionally carries scents of saltwater, swampy sulfur, rotting damp wood, the sound of rustling whispers a thousand strong or even the faint whistle of a bony bugle and the baying lament of hounds, though nothing's ever there.

The Trods
And looked down one as far as I could to where it bent in the undergrowth
To follow a path in this domain is, while the safest option, only marginally less perilous than not following anything at all. The Trods, often dirt but sometimes, now, asphalt or stone, beaten hard by hooves and kicked loose by canine claws, are one guaranteed form of safe passage through the Hedge, the other being Coraline herself. Walking off the path and into the scrub-like forest will result in getting hopelessly lost for what will feel like hours, until eventually a path makes itself known. Walking one path its entire length will, on the other hand, invariably lead the traveller back out of the Hedge, though the actual destination will be entirely random; it could be the other side, or another forest in someone else's domain, or even the exact path you walked in on, with no discernible point at which it could have doubled around like that.
Goblin Fruit
Who knows upon what soil they fed their hungry thirsty roots?
Goblin fruit, at its most reductive, is anything that grows in the Hedge that has a supernatural effect upon consumption. It doesn't even necessarily have to be fruit: it can be a genuine fruit, or a tuber, or a leaf, or even just some of the grass. The term also includes Oddments, which are plants that very much are not intended to be eaten, but still serve some hyper-specific purpose, and all have a supernatural effect.

These supernatural fruit will always be available to find in Coraline's domain, but only people with the ability to see through illusions will be able to tell them apart from any kind of regular fruit. Furthermore, only one can be taken per visit to Horizon, due to their liminal and confusing nature; if you'd ever like to play around with these, there's a list available; however, Coraline's domain will typically only support fruit that can naturally/reasonably grow in temperate or subtropical climates, but particularly anything that would appear natively in Australia. Furthermore, the effects of these fruits will only last until the character leaves Horizon.

Coraline's Horizon Domain
This post is basically gonna be Coraline's Horizon Inbox, open Horizon post etc! If you ever want to bother her/find her somewhere, she'll always know when someone's lost in here and come by to get them out. If she likes them. Happy to match prose or network style!

Most drastically, her Hedge no longer contains the Hunting Hounds and the impending sense of being constantly stalked and hunted, though the sensation of being watched is still there; it's just a lot more lowkey. There's still no means of escape besides actually following a path and walking out; those with the ability to fly will be sorely disappointed in that the canopy, while it has gaps, is still unreachable - no matter how high you might fly, it's at best a twenty-foot drop back to the ground. Flying along the paths works, though.

CODE BY TESSISAMESS
not_caroline: PB: Selena Gomez (Default)
CORALINE
CHANGELING: THE LOST
— BASICS —
Coraline Finch
FULL NAME
Nebulously 14-17, will claim anything where necessary
AGE
Changeling: The Lost OC
CANON
Four months after her escape from her Durance
CANON POINT
Maniette
PLAYED BY
The Tower
Thorne (currently)
~
TITLES
Prison Room 7
RESIDENCE
— FIRST IMPRESSIONS —
APPEARANCE
PB Bailee Madison. Coraline is a slight, chubby girl who stands around 5'2, with dark curls and pale features, like she hasn't gotten enough sun in years. There's nothing to particularly indicate that she's any more or less than human; perhaps her hair feels a bit too wispy when it's touched, or her skin feels a little touch and dry to the touch, but nothing openly weird. Her prison tunic is Much Too Big. But that entire human appearance is a magical illusion, known as her Mask. Underneath is her Mien, where she looks like a dying tree with leafy, mossy hair and glowing yellow eyes. Only a select few people can see this: other people who are Fae-touched, or fairy-related in some way; anyone who has some kind of special True Sight, though this must be active to see it; being clinically insane, having heterochromia or using a witch stone; pretty much any kind of mythical way of seeing through fairy magic is valid with discussion.
CLOTHING
Currently she's stuck in her jail clothes, but her usual style is punk rock. Which is going to be hilariously hard to find, but she tends to default to reds, blacks, and pants with enough give that she can run from the consequences of her actions at top speed. While she can wear skirts she's deeply uncomfortable in them.
DEMEANOR
The impression Coraline gives off very much depends on how she views you in relation to her. If she doesn't consider you a threat then she's all bravado and determination and, above everything else, angry. She has an urgent drive to assert herself as, if not a threat, then someone who shouldn't be messed with. This is hard when you look like a teen with chubby cheeks, but by God does she do her best. If, on the other hand, she doesn't think she can take you (which is rarer than you would think), then Fawning Mode is go. Coraline knows the value of a good face, and she will readily swoon, fawn, supplicate and basically kiss ass to the best of her ability and make whoever she's talking to feel like they have absolute control over her.
AURAL
This with an Australian accent. Moderately Ocker, swears like a fucking sailor when she's not fawning.
OLFACTORY
Surprisingly noteworthy! She has constant undertones of damp or rotting wood, and moss; while her Mask mostly covers this, it's still a persistent moldy undertone to her that's largely noticeable in very close proximity. (When her Mask is not on, though a rare occurence, the woody smells increase dramatically and are a noticeable part of the whole experience.) Overlaying everything, more interestingly, is the persistent smell of Rainbow Paddle Pops caramel ice cream; this is due to her Mantle, a magical symbol of community that marks her as belonging to the Summer Court.
— SKILLS —
BEDLAM
Anyone within sensory range of Coraline (including witnessing her on camera or through other filters) when she incites Bedlam is susceptible to being completely overtaken by whatever emotion she's channelling and act according to it - Wanton for desire, Competitive for wrath, Frightened for fear and Lethargic for sorrow. Magical characters have a higher chance to resist or realise this is a magical compulsion, but mundane people who get affected would justify it as their own emotions in the moment, and only realise after it wears off that it may have been strange or out of character for them to act like such. This can also be incited involuntarily by Coraline, but means she has no control over which emotion people feel.
BLESSINGS
As a Darkling, Coraline can touch something insubstantial - a shadow, or a sunbeam, or motes of dust in the air - and disappear, turning into the same substance for a brief period. If someone is watching her while she does this, it takes Glamour; otherwise, merely willpower.

As well, as a Dryad, she is able to hide in plain sight against trees and large bushes, and move around if she's careful. She also is extremely adept at finding paths and tracking people, thanks to an instinctive understanding of forests and plant life. This applies even in supernatural woodlands, since she is also supernatural.

CHANGELING CONTRACTS (Character Sheet)
Unravel the Tapestry (Royal)
Replay the last 10 seconds, or four comments. Everyone reacts the same and without knowing time has been reset, except Coraline, who can move and react according to her new knowledge. This Contract activates automatically if she dies once per season, but she remembers being killed and is suitably traumatised. (Loophole: Coraline incurs a debt during the thread, or an immediately previous one.)
Fae Cunning (Common)
Coraline has a reflexive chance to dodge, with the grace and abruptness of a wind-whipped branch, any one attack if supernatural powers are not in play; if she's successful, she can redirect the attack into someone else as a guaranteed hit. If an attack does land, her body is as hard as petrified wood and the weapon takes damage. (Loophole: Coraline challenges an opponent to an immediate duel.)
Elemental Weapon (Common)
Coraline takes hold of any element and creates a medieval weapon out of it. The weapon is fairly typical apart from that it's literally made from lightning or water or fire or whatever. She can also make weapons out of shadow that completely blind someone as opposed to doing damage. (Loophole: Coraline shows off with the mundane element immediately beforehand.)
Elemental Fury (Royal)
Coraline literally screams at the heavens and causes an environmental affect in a 20m diameter around her per point of Glamour she uses: this can include blizzards, earthquakes, extreme heat or cold, floods, heavy rain or winds, or an inferno, all of which Coraline alone is immune to. (Loophole: Coraline publicly rants, swears vengeance, or otherwise proclaims her rage to all present.)
High Summer's Zeal (Common)
If someone tries to flee a violent scene, Coraline can force them to stay. They can still back off to make ranged attacks or similar, but can’t take any actions that don’t support trying to win, and can't be enchanted to back down - the opponent has to actively choose to stop fighting, and this takes significant willpower. (Loophole: The opponent was the one who drew first blood, goaded or not.)
Uncanny
Coraline is unnaturally skilled at any task she tried to perform, and only that task; if the task takes place over an extended period (such as riding a horse), this Contract lasts until the task is over. (Loophole: Coraline has absolutely no skill in what she's trying to perform, e.g. drive a car.)
DREAMWALKING
All Changelings are flawless lucid dreamers and Coraline is no exception: with some difficulty, she can travel into the minds of other dreamers, as long as she has either a key or an invitation. Once she works her way in, she can take the part of a figure within the dream, observing and living through the dream and watch the person whose dream she's entered do the same, or simply stomp around and do her own thing; she can manipulate the dream and its NPC participants, plant subliminal messages, learn repressed or intentionally buried secrets, or even "wake" the other dreamer and make them lucid as well, or prevent them from waking up at all while she's present.

  • This is an OPT-IN ONLY ability; As this involves travelling directly into another character's mental space, this is extremely difficult to handwave and may require a full thread. Please let me know if you'd be okay with being on the receiving end of her dreamweaving at some point!
  • EMOTIONAL HYPERVIGILANCE
    When she wants to be, Coraline can be extremely emotionally manipulative. She's spent the majority of her life in abusive situations and so has developed hypervigilance as a trauma response. She's uncannily good at reading people's moods, since she's spent the past decade or so learning how to read the whims of something totally alien and capricious, and while she may not be able to fully read intent she can sure as hell assume based on the mood she's getting from them.
    IMPROVISED WEAPONRY
    Coraline is thoroughly competent in the art of picking up random-ass objects and using them in both offensive and defensive manners - no matter how improbable it might appear, she's able to use the most of her chosen "weapon" to defend herself at least somewhat, within the limits of the item itself, and can work out very quickly how to use an item to deliver damage most efficiently.
    PLEDGES
    Coraline can hold other people to promises they make, even non-serious or incidental ones (for example, "I'll kick his ass" is as valid as "I swear I'll always protect you" or "Next one's on me"), with repercussions based on the scale of the promise made: these can be as mild as a bruise, a minor penalty to perform a skill, or a minor supernatural effect such as bad luck or a reversed reflection, or someone's milk souring for an indefinite but short period; but if Coraline puts willpower and Glamour into the pledge, the effects can be more severe - an actual injury, a severe penalty to skills, or the activation of a Contract against the victim. Furthermore, regardless of the seal's level, Coraline and the victim will both know when the promise is broken or unable to be fulfilled: actively choosing to not fulfil the pledge counts as much as being forced to be unable to complete it, the magic makes zero differentiation for intent.

    This skill will only be used with express player permission, and will be discussed during the thread in question, as it's often an impulsive action on Coraline's behalf.

    UNCATCHABLE
    Changelings are very difficult to be kept locked up when they don't want to be. Coraline can reflexively use Glamour to escape any bonds or cages, so long as they're not made of iron. If it's another person or magical bonds holding her, it becomes a contest to see who wins. This functions independently to her Blessings below, as a default Changeling trait.
    — RUMORS —
    • Injured by iron - doesn't touch the bars of her cage and always injured from her cuffs
    — HAUNTS —
    • Jail
    • The prison yard
    • More jail
    — ITEMS —
    — MAGIC —
    • magic
    • magic
    • magic
    • magic
    — UNCANNY COUNTER —
    Every time Coraline uses Uncanny, she incurs one point of debt, that is spent involuntarily later to dramatically reduce her capacity at a later task or, with sufficiently large debt, incur a brief or even persistent mental affliction.
    — OUT OF CHARACTER —
    Maniette · she/her · GMT+10 / AEST · [plurk.com profile] Maniette

    Can your character see through Coraline's Mask? Yes or no!
    If yes, how come? How come your character can do the thing? Temporary or situational counts
    Are you alright with her dreamwalking? This would likely need to be a thread more than a passive passing through due to the complex mechanics, but if anyone ever wants Weird Dream Bullshit 8D

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    not_caroline: PB: Selena Gomez (Default)
    Coraline Finch

    September 2021

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